AI Insights · Timothy · October 2024
Top 5 2D Anime Games Performance in Luxembourg, Q3 2024
In Q3 2024, the top 2D anime games on a unified platform in Luxembourg displayed varied trends in revenue, downloads, and weekly active users.
In the third quarter of 2024, the top 2D anime games in Luxembourg showcased intriguing performance patterns across revenue, downloads, and weekly active users on a unified platform. Here's a closer look at how each of these games fared during this period.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. exhibited fluctuating revenue, peaking at around $8.1K in early July and maintaining a steady flow, with notable spikes reaching $7.6K in late August. Downloads saw a gradual increase mid-quarter, with a high of 41 in the week of August 19. Weekly active users remained fairly stable, fluctuating between 441 and 519 throughout the quarter.
Tokyo Debunker by ZigZaGame Inc. experienced a significant decline in revenue, starting at approximately $3.9K in early July and dropping to $265 by the end of September. Downloads were sparse, with a noticeable absence in the last weeks of the quarter. Weekly active users decreased from 41 at the beginning of the quarter to 26 by the end.
Hero Wars: Alliance RPG from Nexters Global LTD showed relatively stable revenue, with a noticeable peak at $2.1K in the final week of September. Downloads varied, reaching a high of 302 in late September. Weekly active users increased steadily, rising from 406 at the start of the quarter to 579 by the end.
Magicabin by IVYMOBILE INTERNATIONAL ENTERPRISE LIMITED had a consistent revenue stream, with a high of $1.2K in late August. Downloads were relatively steady early in the quarter, peaking at 29, and then ceased in the last weeks. Weekly active users showed a gradual decline from 65 to 56.
ONE PIECE TREASURE CRUISE-RPG, another title from Bandai Namco Entertainment Inc., saw a spike in revenue to $1.9K in mid-August but ended the quarter at $111. Downloads remained low, with a maximum of 15 in mid-August. Weekly active users remained consistent throughout the quarter, ranging between 36 and 48.
These insights reflect data collected by Sensor Tower, where you can find more detailed analytics on the performance of these games and others in the market.